Hurrah, Felltower is to The current plan seems to be one of raiding the orcs, killing the lightning wyrm because it may have loot, or finding a way to open the orichalcum doors. One of the players referred to them as the "obsidian doors" and justified that by saying everything obsidian wants to kill him. Thus are rumors and Delusions born.
Intrestingly, the players opined that there are very few options for things to do in Felltower at this point. From my side of the GM screen, there are so many things left undone . . . and my "undone" list doesn't fully encompass their "undone" list. Some things they see as unfinished I see as unimportant, and some things they see as unimportant I see as unfinished. This tells me a couple of things:
- my players are morons!
- I need to be better at conveying hints, details, and useful information. I often default to "tell once" when "tell three times" is better.
- what you see depends on where you stand.
I am curious what will come tomorrow. I'm ready for all they mentioned, which means they'll find option D instead of A, B, or C and we'll see if I'm ready.