This is a joke, even though it isn't April 1st.
Back when I ran a campaign that turned from sandbox to PC-initiated actions that became a big plot, one issue was people having trouble seperating "main plot" from "sub plot" and "red herring."
This could have been useful:
Detect Plot (Occasional, Vague) [5 points]
You can use a sense check to feel if something in the immediate area is part of The Plot.
That might have been useful to keep people from trying to connect random stuff to The Plot, and people from avoiding things that were screaming The Plot but they talked themselves out of investigating.
Not recommended for actual play, but if you use it, I want to know how it went!
One could make plot coupons, or the Big Bad's involvement, detectable, by some sort of ability or skill. Or a device (treasure!), or a helper NPC. There's lots of ways to make this immersive and fluffy.
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