Wednesday, August 31, 2022

To Do in Felltower: GM's view

Here is a list I'm offering up to my players as possible places to delve for a B-Team, until the A-Team's situation is resolved.

I'm not vouching for all of these places been safe, profitable places for beginning delvers to explore, just that they are places people can go.

I've left off places where there isn't any known, potentially accessible loot, or ones that are obviously a bit dangerous for even a larger, better-equipped team - for example the giants, or the giant dragon.

These aren't in any particular order except by depth.

With that said, here we go.

Surface

Caves of Chaos (likely an empty hole)

Cold Fens (aside from the giants, likely an empty hole)

Level 1

"Ghost"

Level 2

Stirge area

Black library

Floorded Prison level (and supposed treasure there)

Level 3

Unopenable GFS door

Gate Level

Various gates

Lost City (likely a marginal delve)

Magical Prison area

Chained doors

Door beyond the iron golems

Pit to level below and dragon

Pit to gargoyle cavern below

Black Reaver-guarded door

Oracular pond

(Key to Orichalcum doors is almost certainly with the A-Team and not accessible)




It's not a long list, although the assorted gates do cover a lot of ground. It's not, nothing, though. Several of them have very certain big payoffs, though, but they will be a risk. I know some other places they do not, and haven't listed them, but who knows . . . maybe my players do know about them and will think of going there, too.

4 comments:

  1. That B-Team... do these characters already exist?
    Are your players just creating them? Talking about creating them?

    What classes/lenses will there be this time?

    ReplyDelete
    Replies
    1. At least two already exist and have been played. If Sir Bunny's player is around, he's also a PC with a few points on him. Others will need to make new characters. I'm not sure what they'll make. I generally stay out of the discussion and just spot-check finished characters.

      Delete
  2. Looking tough for the B-Team. Only real fate options gate-wise realistically at this time are the Jester Gate and the Ape Gate. Other than the Stirge hallway…yeesh. The A-Team wasn’t willing to go to these other areas. Although Desmond is fine tossing acid balls at those iron golems/metal swordsmen from a distance.

    ReplyDelete
    Replies
    1. I'm sure it will be trivial to arrange those iron golems/metal swordsman standing off at range while they get acid balled.

      Delete

Related Posts Plugin for WordPress, Blogger...