I once went all-out and ran a game with the following melee skills: one-handed swing one-handed thrust two-handed swing two-handed thrust brawling grappling shield
I had flails, whips, and the like as techniques starting at -2 (I don't recall anyone using one though). The four melee weapon skills defaulted to each other at -3 if they shared either handedness or impact vector and -5 otherwise. It worked fine.
I once went all-out and ran a game with the following melee skills:
ReplyDeleteone-handed swing
one-handed thrust
two-handed swing
two-handed thrust
brawling
grappling
shield
I had flails, whips, and the like as techniques starting at -2 (I don't recall anyone using one though). The four melee weapon skills defaulted to each other at -3 if they shared either handedness or impact vector and -5 otherwise. It worked fine.
So two skills for most swords? I'm not saying it wouldn't work, I'm just saying, it feels odd cost-wise.
DeleteOctopus Carnival's ideas are pretty good as well, but I still like Flail as a separate skill, I think.
ReplyDeleteYeah, that's how it panned out. You want versatility, you pay for it. And a katana master needs four skills! :D
ReplyDelete