Thursday, December 22, 2022

Forced Entry in DF Felltower

In DF Felltower, we do no-contest door forcing.

Despite this, buying Forced Entry isn't that common, and almost no one puts points in it.

So I'd like to clarify what else it can do for you in DF Felltower.

Evaluate a forceable obstacle - Per-based Forced Entry allows you to identify the construction of a door (light, heavy, vault, etc.), and on a sufficient success will give details like range of HP and DR, penalty to force, etc. IQ-based rolls can tell you additional details such as moisture levels (letting you know if Destroy Water will shrink it, say), any odd features that you could understand with experience, etc. Some of this is really obvious (upwards of +10 on a roll, so even an unskilled person notices immediately) but not all of it is. (Generally the IQ-based ones are GM-called for rolls, not player-asked-for rolls)

Do Additional Damage to Obstacles - heavier iron or iron-bound doors have enough DR to bounce most attacks. +2 per die to damage is a huge help.

Adds to ST for lifting obstacles - use ST-based Forced Entry to determine BL for shifting an obstacle. (This is for gates, heavy doors, a portcullis, etc. not some random statue you want to look under, a rock you want to shift, etc.)



This isn't a huge expansion - some isn't even an expansion - but it should help people understand why 2-4 points in Forced Entry is useful.

1 comment:

  1. I took a use from Dungeon Robber: a straight DX-based Forced Entry roll lets you open a stuck door without risking a wandering monster roll.

    ReplyDelete

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