Back in 2020, I came up with some simplified rules for shield damage for DF Felltower.
Simplified Shield Damage for DF Felltower
They didn't last long, because I still don't feel like keeping track for NPCs and I noticed players don't really keep track for their PCs, either.
Vic suggested the damage rules from Shields Up!, and ran them in his last session of play. I didn't notice them making it much faster or easier to track.
Here is another possibility:
- Shields have DR per my post above.
- Shields have 1 HP per base pounds of weight; damage in excess of DR + HP in one blow breaks a shield automatically; shields are either fine or broken completely.
- Cumulative damage may break or weaken a shield; GM's call based on particular types of damage - usually corrosion or fire. Such attacks can drop a shield to 0 HP over time and break the shield.
- Shatterpoof, metal, etc. work normally. Lighten makes a shield lighter but not weaker.
Seems like this could work. It makes shields fragile to an extent but dealing with giant monster blows should be risky to weapons and shields alike.