The spell Curse has an endng clause:
"lasting until some notable success is rolled . . . but any critical success suffices."
I'm thinking of possibly lowering the bar a bit, potentially making it less lasting but more combat-effective.
What if the Curse ends on:
- any critical success
- any successful hit by the cursed fighter that could cause damage if the defense fails
It's a bit of an expansion, but it would mean the spell at the -1 level is very combat effective - you've essentially neutralized the next attack by the victim. I'm not sure about this - it might a little weak, especially for a more powerful Curse. But it also might make the spell more useful . . . something I'm thinking about as we see a lot of these in play these days.
That seems like too much of a broadening. A single hit for damage is not a notable success. Maybe: deliver the felling blow on an opponent who has damaged you? That is a bunch of information to track, and would lead to players avoiding the kill-steal strategically. Maybe just the defeat of any opponent who dealt damage to you, by any means would be a better fit.
ReplyDeleteI agree it feels a bit too broad, but "only nerfs a crit hit" also feels kinda weak as an offensive spell.
DeleteBut when I cast it on PCs I'd probably hate for them to have an easy out they can manufacture outside of combat.
It was just a stray idea but I feel like you are right in one - it's too broad done that way.