Here is another DF NPC from my GURPS Dungeon Fantasy game. This is Kasias, a guide. He's only made one trip with the PCs. He's based on the Native Guide template from Dungeon Fantasy 16: Wilderness Adventures.
I didn't make up a mini for Kasias because I didn't have a good "native guide" looking mini, and also, I didn't expect to need him once the PCs had to actually pay a reasonable salary to keep him. I was right.
Kasias is native to the lands near the Lost City of D'Abo. He's made a few trips the city in the past, and so occasionally hires out as a guide when bold adventurer types (or rich locals accused of crimes) make a trip to the ruins. He's a good navigator, has an excellent sense of direction, and knows the jungles (and surviving in jungles) well. He's no fighter, though, and will flee or hide if threatened. He has a low sense of his own value, though, and works fairly cheaply.
ST 10 HP 10 Speed 5.75
DX 10 Will 10 Move 5
IQ 10 Per 13
HT 13 FP 12
Dodge 8 Parry (Knife) 7
Blowpipe (10): 1d-3 pi-, ROF 1, Shots 1(2), Acc 1, Range 40.
Small Knife (11): 1d-1 cutting or 1d-2 impaling, Reach C.
Traits: Absolute Directions; Illiterate; Social Stigma (Minority Group); Wealth (Poor).
Quirk: Gives cryptic hints (sometimes accurate).
Skills: Area Knowledge (Lost City Area)-12; Blowpipe-10; Climbing-9; Knife-11; Navigation-12; Stealth-11; Survival (Jungle)-14; Weather Sense-10.
Gear: Blowgun; Loincloth; Monster Drool (x2); Personal Basics; Pouch; Small Knife.
Notes: He can really use some better venom for his blowgun.