I haven't been lurking or posting on the SJG Forums as much recently. But I do poke in to check if something especially interesting popped up.
This thread on the DF4 Artificer features three posts by Sean "Dr. Kromm" Punch.
- this one on the DF11 Spellsmith perk and the importance of the GM/player agreement for the artificer to work.
- this breakdown of type of niches for the various DF templates.
I'm posting it here so I don't lose track of it, and hopefully help others, too.