This is part II of my slowly running series about the wilderness around Felltower. For Part I, click here.
This is the rough sketch map I have so far of the wilderness around my megadungeon.
My drawing is laughably bad, but it at least gets across the relative location of things. I can try to clean it up over the next week or so when I have spare minutes and get a better map than that.
I toyed around with Fracal Mapper a bit for it, but I have the free version and I can't save. Plus, the learning curve isn't shallow enough for me to just start mapping. Hexographer looks okay, but I hate installing lots of JREs on my computer just to run programs (my experience with Java is largely centered on the words "Java Runtime Error" and "Java Vulnerability", not "How awesome is Java?") Either way, with software I spend a lot of time learning the software and less time mapping.
Besides, I'm not sure I want to do a hex crawl. I have some good hexcrawl rules I can use. But I can forsee lots of issues with trying to hex map the terrain, have players try to skirt the whole "each hex costs" or "you are in this hex" questions by edging around features or whatever. It's possibly just easier to have a map and scale and a ruler and go with that. I'm not sure yet. I've played with both but never rarely with an exploration angle.
So for now I'm still sketching on paper.