Thursday, March 12, 2015

Oversized Gear in my DF Game

Our tryout player is running a SM+1 Barbarian, and the nebulous rules about what should be and shouldn't be Oversized threw his gear list off a bit.

Here is how I summarize my rulings on this matter:

Oversized, yeah or nay?

- armor and clothing must be.
- shields should be, and we penalize you for too-small shields (basically, a DB penalty)
- tools and weapons can be.
- equipment shouldn't, unless it's also clothing/armor.

Which makes it easy. If you had, say, a SM+1 bow, you'd need SM+1 arrows and a SM+1 quiver for them. But a SM+0 bow? No problem, normal sized stuff is fine.

Backpack? A bigger backpack would hold more. You don't need it to be bigger to use it.

Rations? Nah, one meal is one meal. Presumably you stock up on more calorically-dense foods, that's all.

We've found this set of guidelines really takes care of most issues with "Oversized or not?"


  1. That's pretty much how I've played in practice, except food and water were on the "must be" list. Big delvers need more food and more water.

    1. That's totally fair. It's just kind of a pain in the butt in practice, since we don't track food all that much. It's rare for it to matter, so I figured, don't bother.

    2. Oh, sure. Your guys go into a mega-dungeon for a couple of hours and come back the next day, so you don't worry about it. My guys go into the wilderness for a couple of weeks, so the cost and weight of food (and horse fodder when they get horses) is a concern.

      It's another one of those differences between mega-dungeon and hex crawl.

  2. Out of curiosity, what armor/weapon scaling rules do you use? DF1, LTC2, something else?

    1. DF1. LTC2 has good stuff, but I'm staying DF-native whenever possible.


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