We were scheduled for Gamma Terra today, but non-gaming events conspired to take out our GM's availability today. We found out only yesterday, when he did.
So we're going to play Felltower one more time this year.
Lucky for me, I was ready. While a megadungeon doesn't require a lot of between-session prep, it does require some. Generally when I know there is a long break coming up I:
- Take apart the box of materials to sort out what needs to stay and what needs to go.
- Open up and empty out the Plano counter and marker trays.
- Take all of the mini trays out of the transport case for re-organization
- Leave all of the rumors, re-stocking, etc. until the very last minute.
For some bizarre reasons I didn't do any of this. Instead, I:
- Did all of the rumors, restocking, and so on immediately after the session (apparently, based on the dated notes).
- Left all of the minis and trays as-is.
The true upside of a megadungeon is this "moments away from ready to play" aspect. So I'm basically ready to go.
Had I not been, though, I had some options - rush the rest of the prep for some testing we planned to do, pull out some pre-prepped D&D5 or retro-clone or Basic D&D stuff to run for a change of pace, maybe play some Munchkin or Ogre (it's a bear to lug, but it's fun to play once it's there), something of that sort.
But no, given a choice of Felltower vs. anything else, Felltower always wins the vote.
What's the plan?
"Rah! Rah! Rah! We're going to smash the orcs!"