Wednesday, December 14, 2016

The GURPS Sale - My Purchases

Warehouse 23 closes for the holidays on 12/16. Until then, GURPS PDFs are on sale for 40% off.

Here is what I purchased & why.

GURPS Action 4: Specialists - I have the other Action books, and this has been sadly missing from my virtual shelf. So I went for it. The Action line is one of the best things ever turned out by SJG.

GURPS Power-Ups 6: Quirks - I've been eyeing this for a while. It seems like a non-book - do we really need a book about make-me-up one point disadvantages? But there it is, so I figured, if Sean thinks the answer was yes, he had plenty to say on the subject. Plus I have a lot of players who really struggle with what quirks are and should do. I took a quick glance at it, it's my intended first read, and it's excellent already.

GURPS Power-Ups 7: Wildcards - being a completist. I'm sure I can find useful material in it, even though I rarely do anything with wildcard skills. Helping me write them would be enough.

GURPS Power-Ups 8: Limitations - Well, I got 1-7 in the line, so I decided I'd check this out. Like 7, it might help me when I write other GURPS materials. Plus I'd feel bad bugging PK about limitations only to have him say, well, if you look in Power-Ups 8 . . .

GURPS Magic: Plant Spells - this was recommended to me to supplement the DF Druid spell list, so I got it.

GURPS Magical Styles: Dungeon Magic
- just being a completist with DF stuff. I love everything Sean Punch writes, and even if I'm not going to use this it's something I can mine for ideas.

Pyramid #3/95: Overland Adventures - this one looked good, with an article about jungle adventures, a David Pulver monster caravan, and Christopher Rice detailing caravan logistics.

I may review these in more detail later.

If you want to support this blog, or GURPS in general, please consider picking up some of those books. Or some of mine!


  1. Quirks, Plant Spells, and Dungeon Magic are all especially handy. I don't know how I made characters before I got Quirks, and after Plant Spells, I want more supplements like it.

    My one little indulgence was Technical Grappling, though, thinking about, I should snag Japan since I always loved the historicals and I have most of the others, other than WW2 (and related) and Age of Napoleon.

  2. I have Overland Adventures and Dungeon Magic in my cart right now and have been eyeing Quirks and Limitations as well.

    1. Quirks is really good. I haven't read Limitations yet, due to time limitations (-10%).

  3. I picked up a bit in this sale. I have more GURPS than I can read or use already, though.
    I think Id prefer more expensive better quality (in terms of art,colour as I dont think the text could be improved), licences and better marketing (to attract more customers).

    I guess that one reason I went into DFRPG in a big way. It looks like Discworld RPG might have got me the players and I don't even have the book yet!

    1. Mind you DFRPG is actually very cheap compared to a PDF in terms of what you get for $.

      So maybe with that and the sales the future is discounting...


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