Warehouse 23 closes for the holidays on 12/16. Until then, GURPS PDFs are on sale for 40% off.
Here is what I purchased & why.
GURPS Action 4: Specialists - I have the other Action books, and this has been sadly missing from my virtual shelf. So I went for it. The Action line is one of the best things ever turned out by SJG.
GURPS Power-Ups 6: Quirks - I've been eyeing this for a while. It seems like a non-book - do we really need a book about make-me-up one point disadvantages? But there it is, so I figured, if Sean thinks the answer was yes, he had plenty to say on the subject. Plus I have a lot of players who really struggle with what quirks are and should do. I took a quick glance at it, it's my intended first read, and it's excellent already.
GURPS Power-Ups 7: Wildcards - being a completist. I'm sure I can find useful material in it, even though I rarely do anything with wildcard skills. Helping me write them would be enough.
GURPS Power-Ups 8: Limitations - Well, I got 1-7 in the line, so I decided I'd check this out. Like 7, it might help me when I write other GURPS materials. Plus I'd feel bad bugging PK about limitations only to have him say, well, if you look in Power-Ups 8 . . .
GURPS Magic: Plant Spells - this was recommended to me to supplement the DF Druid spell list, so I got it.
GURPS Magical Styles: Dungeon Magic - just being a completist with DF stuff. I love everything Sean Punch writes, and even if I'm not going to use this it's something I can mine for ideas.
Pyramid #3/95: Overland Adventures - this one looked good, with an article about jungle adventures, a David Pulver monster caravan, and Christopher Rice detailing caravan logistics.
I may review these in more detail later.
If you want to support this blog, or GURPS in general, please consider picking up some of those books. Or some of mine!