This post made me very happy:
Retrocember Rolemaster: Bringing Law to the Ursine Dunes
This is awesome. Especially this:
One of the largest challenges to running Rolemaster comes from the combat charts. Weapons have individual charts. A successful roll usually moves players over to an additional critical table (Slash, Crush, Pierce, Heat, Shock, etc). That’s the cornerstone of the system and why it’s dismissively referred to as Chartmaster.
But that’s also the secret sauce.
Those charts are great, wild, and fun.
Yes, yes, and yes.
I totally agree, and I've said that very same thing before.
Fans of Rolemaster might complain about system holes, weirdly distributed secondary skills, Initiative, the disconnect of class/levels/skill points/stat-based point allotments meshing, etc. but play because the crits and weapon effect charts are awesome.
I'm very excited to see how this goes. I love Rolemaster even though I don't play it anymore. I hope game summaries (complete with crit descriptions) follow that post!