Here are some additions to Felltower from recent books.
Dungeon Fantasy 23: Twists
Strongholds
Felltower delvers are eligible to buy Strongholds. These can be explained in many ways - inheritance, purchase, taking over control of an abandoned area, etc. In all cases the appropriate costs must be paid - $10,000 per person. While some of the benefits of a stronghold are already folding in "town" benefits, PCs with a stronghold will get:
- cost of living mitigation
- access to skill-appropriate equipment per DF23 p. 6. Note these just remove the penalty for lack of equipment - you don't get a bonus.
Other additions? We may use Status and Rank, if enough players desire it. The other stuff isn't really appropriate.
Dungeon Fantasy Roleplaying Game: Delvers to Grow
I've discussed these a bit before.
Herbaceous Mastery - available for druids.
Scroll Scribbling - available for anyone with the appropriate prereqs.
Vanishing Act - thieves only, may not be usable in all circumstances (especially in tactical combat)
We've discussed Master at Arms but I don't want to use it as written and discussions haven't gone anywhere. So it's still a maybe.
I decided Soul Warding would result in endless questions - does it apply now? How about now? And now? And this time? And hey, did you remember to include your Soul Warding DR? Etc. Not worth it to me.
For now, at least, those are the additions to Felltower.
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