It looks like our next AD&D gamne will be a run-through of C2 The Ghost Tower of Inverness.
G1-3 actually had a lot of votes, but some players have an issue with the time - probably 2-3 sessions per adventure, with three adventures.
No one asked for S1 Tomb of Horrors.
And one player has played in, and GMed, T1 The Village of Hommlet multiple times. I'm not sure that would hurt, but it certainly wouldn't help his enjoyment.
So it will probably be C2.
C2 comes with five pre-gens, but it's likely that we'll have more than five players. So I'll apportion out XP like I did for S2 White Plume Mountain and allow people to generate characters.
Magic items will be done in the style of the original adventure - a pile of cash to use to select magic items by value. That should be fun. Originally it's 25,000 gp. But perhaps I'll do 5,000 x the number of PCs, or some lesser amount (more PCs is more power anyway).
I'll take a run through the adventure and decide how to structure it, but it's likely I'll use the tournament encounters only to speed the group's progress through.
Look for a game of this in late Summer.
I have vague memories of several of those AD&D modules, and would have also gone with C2. It's small enough that you can finish it in a reasonable amount of time, and it's designed as a tournament one-shot. I feel like T1 is more of a campaign intro, G1-3 is more like a high-level campaign, and S1 is mostly a way to kill off high-level characters that the DM is sick of and make the party start over.
ReplyDeleteS1 has a rep for that, but honestly, I think it's an excellent challenge for very thoughtful and careful players. It's lethal if you refuse to be careful, or are greedy even when it's clear greed isn't called for. But we used to run it a lot back in the day, and we had plenty of people survive (but no one, IIRC, ever "cleared" it).
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