Sunday, December 6, 2015

DF Writing Update

Yesterday I turned in my revised first draft for my next GURPS Dungeon Fantasy book.

It took a lot of work - there were many little issues and a couple of bigger ones to work out.

As I said to my wife, "This is the second worst book I've ever written, and the worst one didn't get published!" - meaning the amount of wacky errors I left in, not the content. The content is good, and some of it has been featured in my game already. Not sure if my players know it - my game features lots of official published stuff (but not all of it), lots of home-made stuff (some of which will never be officially published), and some things that are in the process of being published.

I can safely give a few hints:

- it's for a sub-line of DF books. Existing, New - I can't say.

- it draws on work I've done in at least two other books for DF already, and draws inspiration from things written by at least two other GURPS Dungeon Fantasy authors!

- you've seen some of it in play without realizing it. Which isn't so much a hint as a statement of the norm.

It should come up for peer review, then editing, then go into the whole art-and-layout procedure. I can't wait!

(And yes, I'm already outlining my next project. I have more ideas . . . )

8 comments:

  1. Replies
    1. It's nice when SJG agrees to turn my messy .doc file game notes into spiffy PDFs!

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  2. Huzzah! I'm likewise hoping to get the revised first draft of my latest back in time for the holidays and nail down another outline.

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    Replies
    1. That reminds me, I need to stat up a llama shaped iron golem.

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  3. If it's a new sub-line then we'll have a line of sub-lines more than twice as long as any sub-line. It's not a new sub-line. It's also not an adventure. Treasure is unlikely. Delvers or Monsters? Witches would be ridiculous so IT MUST BE BUNNIES!!!

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    Replies
    1. "Treasure is unlikely."

      Ouch. Do I give out that little loot?

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    2. I just get the impression that for your group the most interesting part of loot is the cash value to weight ratio. With Matt cornering the coin market...

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    3. I was thinking magic, actually. More than half of the magic items I've handed out have been variants, unique to my games, or otherwise different than previously published . . .

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