Yesterday I turned in my revised first draft for my next GURPS Dungeon Fantasy book.
It took a lot of work - there were many little issues and a couple of bigger ones to work out.
As I said to my wife, "This is the second worst book I've ever written, and the worst one didn't get published!" - meaning the amount of wacky errors I left in, not the content. The content is good, and some of it has been featured in my game already. Not sure if my players know it - my game features lots of official published stuff (but not all of it), lots of home-made stuff (some of which will never be officially published), and some things that are in the process of being published.
I can safely give a few hints:
- it's for a sub-line of DF books. Existing, New - I can't say.
- it draws on work I've done in at least two other books for DF already, and draws inspiration from things written by at least two other GURPS Dungeon Fantasy authors!
- you've seen some of it in play without realizing it. Which isn't so much a hint as a statement of the norm.
It should come up for peer review, then editing, then go into the whole art-and-layout procedure. I can't wait!
(And yes, I'm already outlining my next project. I have more ideas . . . )
looking forward to seeing it!
ReplyDeleteIt's nice when SJG agrees to turn my messy .doc file game notes into spiffy PDFs!
DeleteHuzzah! I'm likewise hoping to get the revised first draft of my latest back in time for the holidays and nail down another outline.
ReplyDeleteThat reminds me, I need to stat up a llama shaped iron golem.
DeleteIf it's a new sub-line then we'll have a line of sub-lines more than twice as long as any sub-line. It's not a new sub-line. It's also not an adventure. Treasure is unlikely. Delvers or Monsters? Witches would be ridiculous so IT MUST BE BUNNIES!!!
ReplyDelete"Treasure is unlikely."
DeleteOuch. Do I give out that little loot?
I just get the impression that for your group the most interesting part of loot is the cash value to weight ratio. With Matt cornering the coin market...
DeleteI was thinking magic, actually. More than half of the magic items I've handed out have been variants, unique to my games, or otherwise different than previously published . . .
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