This is my character for Rob Conley's Majestic Wilderlands campaign.
Alb Irex (Alb Eye-reks)
Elder of Mitra
XP: Min for level 4.
STR 10 (0)
DEX 8 (-1)
CON 12 (+1)
INT 13 (+1)
WIS 17 (+3)
CHA 14 (+2)
Domain: Life (adds 2+level to healing spells)
Skills: Religion, Persuasion
Cantrips: Light, Resistance, Spare the Dying, Guidance
Spells Prepared: Hold Person, Command, Detect Magic, Cure Wounds, Healing Word, Lesser Restoration, Spirit Weapon
I made Alb using the default HP and stat scores. I have to say I really like that - it's just easy and I feel like I have some reasonable choices but don't need to overthink those choices. At the same time, it spares me rolling and writing and spending 2:1 to raise Prime Reqs and all of that. I put his Attribute Increase into Wis, because, what the heck, be good at your job. I see Alb as persuasive and wise and smart, used to using his mouth and brains to solve problems in ways Mitra would be pleased with. He's no physical specimen. He'll fight willingly, he's just going to try brains and spells first.
Speaking of spells, I'd have taken Augury, but I can't figure out what it really does, exactly. I cast it and get some benefit, not a precognitive episode? I'm not following the idea behind it.